CHAMBERS OF SHAOLIN - Documents Typed in by CRISTINA for FPL. Edited by PARASITE. 1. Description of the Game Hang Foy Qua, the hero of this story finally reached the monastry of shao-lin after a long exhausting way and was accepted as a novice. He has to conquer the Chambers of shao-lin. Each of these Chambers will help to unite body and mind in harmony. We will assist Hang Foy Qua on his troublesome way to become a master. Therefore we will pass six selected chambers to help him. Hang Foy Qua, aware of the big resposibility for his people and his sister, will try to pass the examination with the best results he is able to get. The better these results are the easier his fight against his enemies will be! S I - Z H I - B A N test of the stick In this chamber Hang Foy Qua's concentration will be improved and sharpened by constant training . The master attacks him with a bo (a long stick). He may srike to the head , the body or to the legs . Because it will only be obvious at the last moment where the master strikes the bo , Hang Foy Qua has to concentrate to react quickly enough to avoid the blows. Joy-Control: Stick up - JUMP Stick down - DUCK Stick left/right - GO FORWARD/BACKWARD S I - Z H I - R O U - L U A N G Test of Agility In this chamber his reacton will be tested and also the control of the Flic-Flac, a very quick evasie movement. Here Hang Foy Quo needs to escape several objects wich move in different trajectories. Each collision with one of this objects costs him some of his power. Only by touching the YIN & YANG sign will he incease his power. If he whishes to use the Flic - Flac in a fight, he has to pass this test Joy - Control : Stick up - Flic-Flac Stick left/right - Go Left/Right Stick up/Button - Jump Stick down/Button - Duck Button - Turn around S I - Z H I - J U N G - S I Test of balance In this chamber the take off power will be trained.Hang Foy has to jump to and between four rising and sinking poles. By following the signal you must successfully land on ten poles in a little time as possible. If Hang Foy Qua tumbels into the water he must go back again and try again Joy - Control : Stick right - the jump from the veranda to the first pole happens automattically after moving the joystick RIGHT Stick left/right - Turn left/right Button - Jump S I - Z H I - K U A I Test of speed In this chamber a kick will be taught. The Hero's objective is to hit and release a mechanism fixed at the highest reachable point thus enabling him to keep his feet dry. this can only be achieved by repeatedly kicking a ball and making it swing. He not only has to look out for the constantly rising waterlevel but also for the chrushing ball swinging down from a great height. Joy - Control : Stick UPLEFT/UPRIGHT - Turn left/right Stick left/right - Go left/right Stick down - Duck Stick up+Button - Kick Stick left/right+Button - Turn around left/right Stick down+Button - Duck S I - Z H I - L I - S I Test of Strength This chamber is designed to improve the power of a blow. During the lessons the number of boards will increase. Hang Foy Qua has to place his hands at the middle of the board to use as little power as posssible in the blow itself Joy - Control : Button - to stop the moving hands as close to the middle as possible Stick left/right - to obtain as much punch as possible, move the stick quickly from left to right and back S I - Z H I - H O U Test of Fire Here Hang has to be trained for the slow sweeping kick. Standing on a Bridge he has to kick burning baskets away wich the master throw to him to stay alive he must avoid the burning baskets Joy - Control : Stick up - Flic Flac Stick UPLEFT/UPRIGHT - Turn left/right Stick left/right - Go left/right Stick down - Low sweeping Kick Stick downleft/downright - turn left/right 2. THE COMBAT SCENARIO if you feel fit, you can prove your strenght in combat. Choose from the start-menue the option F I G H T. After a few seconds a new menue will appear : FIGHTER VS. FIGHTER COMBAT SELECT SOUND DEMO FIGHT EXIT FIGHTER VS. FIGHTER allows two players to fight against each other. Both will need a stored character COMBAT allows one player to play against the computer. Again he have to load an stored character. In the selection SELECT SOUND you can choose between MUSIC or SOUND FX. If you select DEMO FIGHT you can watch a battle - Computer VS. Computer Press SPACE to exit the demo. EXIT puts you back to the MAIN MENU. IF you survive FOUR opponents, played from the computer, you are able to enter the last TEST. How to use the Character-Disc: After finishing the six chambers you are allowed to store the training-results. The following menu will appear: CREATE SAVE DISC SAVE CHARACTER EXIT First time, you have reached this selection you must CREATE A SAVE DISC You will need a blank new Disk. With the option SAVE CHARACTER you can store the training result of this man A new Save-disc can hold 250 ENTRIES You can EXIT this menue without saving the Character, but be careful, the results are then lost for ever! JOYSTICK - CONTROL ON FIGHTING SCREEN Stick up - Flic-Flac Stick UPLEFT/UPRIGHT - Turn left/right Stick left/right - go left/right Stick down - Spagat Stick DOWNLEFT/DOWNRIGHT - Turn left/right Button - Turn left/right Button+Stick up - JUMPKICK Button+Stick UPRIGHT - Kick to head Button+Stick UPLEFT - punch to head Button+Stick right - kick to body Button+Stick left - TIGERCLAW Button+Stick down - Low sweeping kick